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Description[]

Stick War 2, also referred as Stick War 2: Order Empire is the second sequel of the all time web hit strategy game Stick War created by StickPage Studios. The game itself introduces a more variety of units, mechanics and abilities to further enchance the player to expand their strategy and overcome their enemy as one of the true RTS.


Plot[]

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Order Rebellion

Assuming the events of The Conquering as Order fights back

Years after The Conquering, the nations you once controlled has rebelled over your control and has fled to the outskirts of their homelands, led by the one known as "The Magikill". You are the leader of the empire called Order, you must now return to defend your nation and restore peace to Inamorta against the rebelling nations while enduring new threats along the way. However, beware! A dark conspiracy is flowing beneath the chaos, and it may be too soon to react after it happens....

Factions[]

Three factions may be found in the game, though the player is only allowed to control Order, a later antagonist early game that mistreated its people, resulting in the Rebellion, another faction that planned to take down the dictatorial government. Order later became a protagonist during the revelation of Chaos, which resulted in the Rebels and Order to form one nation, to return its foe to oblivion. Order began as a small and meek miner nation, surrounded by much more powerful enemies, such as the Archidons, who were closest to Order's lands at the time. It had eventually realized that it was a mark of infiltration from the much more powerful nations.

Stages[]

Tutorial[]

(This name of the stage is stated in the in game files of the game)

"The nations you once conquered has rebelled over your control and fled to their homelands. The Speartons has rebuild their empire and declare war on your diminished army."

You are left with a small army to fend against the Speartons. However, with time to spare. One of the magikills who did not corporate with the rebelling nations (Assumingly may be your right hand man) has arrived to help and reteach you the basics and introduce you to new knowledge to further strengthen your command abilities before the Speartons attack

This stage is a tutorial, therefore the enemies will send speartons to attack you once one is finished trianing, your best strategy is to fight off the first spearton beneath the range of your castle archers, while you must ensure to continue building swords and outnumber the constant attacks of the individual speartons. When ready, strike and destroy the enemy statue at once.

If you lose, the game will give out a tip "You must outnumber the enemy".

Blot Out The Sun - Archidons Declare War[]

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"The Archidon Empire has declared war onto your empire. They want their lands back."


The game introduces you towards archidons, which is the first nation you once faced in the first game. The Archidons fires arrows from a certain range while distancing from the danger of the front lines, if any unit goes too close to them, they will tend to fall back and kite. Swordwraths are also around this stage and will act as cheap meat shields for the archidons.

This is the second level of the game and may be considered difficult on Hard nor Insane mode even if it's still an early stage of the game. The most safest way to ensure a victory is to focus on building Castle Archers first while focusing on building more miners and swords at the same time. Once 1 minute or more has past, focus on building speartons, take note that you should also research rage, which is one of the first abilities you will be able to received early on will help. Have 2 or more rows of swordwraths and at least a row of speartons (more would be better to last longer) to tank the projectiles from the archidons, as the enemy will tend to prioritize more over them than swordwraths. When close enough, use rage on your swords to chase and melt down the health of the archidons, slowly killing them. Once you managed to force them back without losing too many casualties, focus on damaging the statue and destroy it quick as possible before the enemy castle archers and constant replenishing of archidons and swords overwhelms your unit's health.


If you lose, the game will give out a tip "Speartons armor are good at blocking arrows"

Silent Assassins - Ninjas Declare War[]

"When the nations fled your control, the more cunning swordwraths have escaped and managed to train themselves into a new breed. This new race is called the Shadowrath"

A newcomer of the series has approached, the assassin unit Shadowrath. Swordwraths has once again return as the early game units of the enemy, used as cheap light infantries to aid the shadowraths, which is a mid game unit. Shadowraths are one of the high movement speed units in the game. Their fixed ability "Fury", will allow them to do more damage if they can continuously stack up constant hits until a total of 5. Their spell ability "Shinobi", allows them to turn invisible and inflict a crucial hit onto your units and inflict poison too. This attack can be deadly especially towards low health units or heavy armored tanks.

The third level is however more of a breeze compared to the second level. Your best strategy is to mass as many archidons and a few speartons. Like in the first game, the best strategy against swordwraths is to mass as many range units and take them out at range, shadowraths aren't as tanky as speartons, so they can easily be vurnable to many types of attack. When engaging the enemy statue, beware! The enemy will start out with an early castle archer, and around 2-3 mins, they will receive their second archer. These castle archers may accidentally focus on targeting your archidons, resulting in heavy loses.

If you lose, the game gives out a tip "Cure units by garrisoning them."

(To be fair, it's not really helpful but okay)

Magic in the Air - Wizards and Monks Declare War[]

"The Rebel Magikill have trained woman in the art of magic, creating powerful clerics to cure, heal and protect."

While an old ally and a newcomer has once again arrived. You are introduced to Magikills and the new support healing unit, Merics. As common knowledge, merics will tend to heal and cure units from the harm of your army. However, a new trick is up the magikills sleeve.......three! Unlike the original magikill who summons minions and blast a powerful AOE stun attack, the Magikill now spell casts spells, known as Fulminate, Electric Wall and Poison Spray.

Fulminate blasts AOE damage to individual or grouped units, this attack can be crucial as it has the chance to one shot archidons instantly.

Electric Wall summons a vertical line of electric, those who walk or stand on it may take continuous damage. This spell can be very deadly especially if you react too late to it.

Poison Spray is the most you have to worry about especially if you rely more on range units, Magikills will spray poison throughout the field poisoning units in range of it. This poison can easily kill low health units super quick, so stay sharp and quickly fall back out of range when they prepare the attack.

Take note that if you play on Insane mode, miner walls will begin to appear in front of the enemy statue and even more often later on.


This level introduces the usage of Shadowrath against these spellcasters. The game's code will instantly give you Shinobi level 1 even if you haven't researched it yet. This level isn't threatening unless you don't pay attention to the magikills and their spells. Like in the third level, mass archidons and a few speartons. Another strategy is to use shadowraths and take the magikills and merics by surprise with Shinobi. Be noted that Shinobi level 1 may only damage them to 25% (a guess) of their health, using Shinobi level 2 may assure instant kills against them.


If you lose, the game will give out a tip "Use the shadowrath to ambush the powerful magikill and meric"

Rebels United - Westwind[]

"All the Rebel nations has teamed up in goal to defeat you."

This stage is where it begins to introduce you the soon importance of researching abilities and utilizing your units to overcome the harm along the way. This level introduces all the units you have faced in the past levels. Your strategy is to use all the tips and units that you once learned to overcome one of the massive battles, which is a warning towards what will come soon enough.


If you lose, the game will give out a tip "Use your abilities to create a strategy to defend and conquer"

No Man's Land: Massive Battle[]

"What seems like to be the end was merely the begining."

Assumingly after the defeat of the Rebels, your scouts might have noticed suspicious activity going on around No Man's Land as giants that inhabit the land has disappeared. Upon sending a small team to investigate the area, there seems to only be one giant left circulating around, you and your army then goal to capture it and further figure out what's going on. Killing the giant will result into a cutscene, soon revealing the upper half of the campaign and the leader, or should I say......Queen of an empire known as The Chaos Empire, Medusa.

If you play on Normal mode, the giant will instantly set to attack mode and attack your army and statue. If on Hard or Insane, the giant will stay on defend mode until a certain unit is in bound of their tabge.


Once faded into the cutscene with the captured giant, Medusa soon reveals about how foolish the nations of Inamorta has been, constantly fighting against each other and struggling for dominance to teach other their ways, and that they have been watching them from beneath the blind eye, and using the time unsuspected to grow their power. As You and your army has captured her baby (referring to the giant), she soon declares war onto your empire and leaves.

After then, The Magikill and the leaders of each rebelling nations arrives in front of your army, stating about a truce and how shameful they have been for fighting over and done nothing but make themselves weak. Soon, they join your empire and agreed to share their lands among your empire so non will once again live as enemies, but as friends, an ally.

The next upper half of the campaign soon showcases the Chaos Empire and furthermore a little twist of a battle at the end.

Trivia[]

-Stick War 2: Order Empire was created after the creation of Stick Empires, which is the multiplayer version of the game.

-In older versions, the game will throw you into the campaign map showcasing the first level and the description instead of tossing you into it.

-The Tutorial level, as the name itself stated in the game files. In older versions, the game was set to the WestWind map instead of the Swamp map.

-This is the only game with diagonal shooting, which projectiles will always tend to hit it's mark. Same goes to melee attacks, as they will always hot no matter you are few meters afar of it.

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