Bonus attacks: build 5 gunners and control a gunner to be a laser shooter.
Semperwrath
A stickman with to spears is a semperwrath he has 500000000000000000005312385458493984858684858584858585784858584 weakpoints
Health: like a spearton
Costs: 350 gold and 7 mana
Training Time: as much as a Spearton
Training Place: space
Timing: 3 hit.
Strength: 30 heath
Abillities: secret button...throw a spear a get a sword
Sword dead
This is meleed by the dispo empire
Costs: 125 gold
Speed: same as spearton dead
Health: same as toxic dead
Damage: same as pouncher dead
Abilities: can do a sword jump
Gunner
Like a gun man
Cost: 277 gold
Attack Rate: like a arcidon
Speed: 8000
Health: Same as spearton
Damage: Same as giant
Abilities: 2 guns
Gumatry
Gumatry
A unit that is weak
archers.
units
Whem they die they come back as a gemanterker
They sneak for shelding
Depter anter[]
Very not the best
well.
Swordman with a spear[]
Also gift for the order[]
Can't look when control a unit.
the unit is a bit weak so when its fast it will be weak or die
timing out from lots of bombers so it will not go die from poison damage
danger⚠️! the unit might have flesh for any unit!!!
Tnt thrower[]
He use a tnt to throw it
He's ranged and the best
costs:free
strength:0damage:1000000
Giant miner[]
Cost:150 gold and 15 mana
Training Time:such as 100 miners need to be trained
Health:infinitybars.
Speed:giant speed
Damage:Same as miner
Seper
not the best
mana
injection)
Health:1
Speed:dead
suicide.
Fanted shadowrath[]
A fast unit that can teleport and attack first.
Time:700
Population:3
wrath
unit.
cost)
Keper[]
A fast unit
Time:550
Population:3
Swordwrath)
swordwrath
attack)
Watered miner[]
A miner is watered
Cost:500gold
Training:450
Population:3
Shadowrath)
Archidon
Spearton
Albowtross
Gift from the order
spells.
mana
Training:900
Population:6
Spearton)
Magikill
Spearton
unit
Bombers)
too.)
Masterwrath -
The swordwrath from order the staute himself - 1500 gold 1000 mana
training time:1 min
Pop:10
Health 1 bar but decreasing slower than giants'
Abilities:
Total Rage - 1000 gold 500 mana Cause him to go into war madness his attack rate and power triple
Sword of War- 1500 gold 600 mana (100 per use) The more melee unit you have the more damge your amry have
Kepstrater
A gift for the order
fists
JomMiner - 150 gold 0 mana
The miner is jomed
trainig time:as the regular
Pop:1
Health: 1 bar
Damage: very small
Abilities: Phantom Kill : sends a ghost to instany kill a unit
This is it
Hustle - you know what i am talking about.
Rock wall -much heavier than the regular wall. Have a health of of a juggerknight.
villager
Turned from minecraft to this game
training time: 60
Pop:4
Health: 3 bars
Abilities:
Explosionis - 200 gold 0 mana - doub
les the speed of throwing his bombs.
Griffon the great - 1500 gold 600 mana
Good people at x-mas got such a gift. But what about bad one? Well he pay a visit... not a very good one.
Training time:60
Pop:10
Health: 10 bars
Abilities:
Ruined Christmas-Deals heavy Special damage to all enemies. May Stun all targets.
Dark Gift-Deals low damage and applies one random negative effect to target.
Temtarus- 1500 gold 2500 mana
He cannot be killed but the best
Training Time: 120 sec
Pop: 12
Health: 19 bars
second
wall.
Gaurd
this is guarding the statue with the position of the statue.
Traning time: 50000 secs
pop: 13
Kelped:9
Magikill
Giant
Turret
Marrowkai
Medusa
own)
electric archdon
this is like a archdon but even more powerful, its just lectric archdon
Nakom
Gold cost--------- 5506669735038
Mana cost----9999999900000
Use[]
heavy copaser:
this is line to line unit so it has to be heavy
this is the time from east, north, south and west.
ses[]
yopi
this is the worst unit it does nothing just dig some soil from the costal bay
The symbol of a Shell Spirit
the faster[]
this is not the weakest but its mega mega mega mega mega mega mega mega exspesive
Stats[]
cost------------- 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 gold and 99999999999999999999999999999999999999999 mana
Location------------ Land, new Battlefields
Role------------------ with the order
Health--------------- Very high, 7 bars
Attack power----- Low
Attack Rate------- 0
Training time----- 10
Population-------- 2
Training area---- underground
Weapon----------- giant sword
Use[]
Used in huge numbers,could easily overwhelm any amount of nothing
slevers[]
Description[]
slever are suits of order empire armor held together by god spirits. They are not living beings. They can run for miles on end with no complaints and they can jump into a pit of spikes and yet feel nothing.
slevers run faster than any unit, and can see farther than ranged units from the order empire .
Personality[]
slevers have no feelings.They live to serve the order, and will follow their master's units no matter what the odds.
Stats[]
Faction------------- order
Location------------ Forts, Poison places
Role------------------ Elimination
Health--------------- Very high, 12 bars
Attack power----- High
Attack Rate------- Medium
Gold cost---------- infinity
Mana cost-------- 0
Training time----- 28
Population-------- 5
Training area---- Crypt
Weapon----------- Huge two-handed Scythe
Use[]
slevers can be used for almost any purpose, being used to doing anything that their masters wish.
The only units that can kill chaos units 1 vs 1 are:
Enslaved giants
Giants
Medusa
Albowtross
Eclipsor
Gigant-[]
Description[]
Rarely seen, ripping up trees and causing stampedes in a rage, Gigants are a truly terrifying sight. The first shadowraths who spotted them on scouting missions thought they were cracking up at first, and even closer inspection didn't reassure them by a lot. Those shadowrath had to stay in hospital for several months just for their legendary hearing and balance to come back to them.
Gigants are the biggest of all giants, and are known by many as a completely separate species. Alienated from their giantess counterparts by climate, Gigants have mutated even larger to reign over their lands without mercy.
Personality[]
Gigants are even dumber than giants. They survive only with sheer size and strength, and therefore have very little brainpower.
Stats[]
Faction------------- order
Location------------ No Man's land, in areas where even giants are afraid to roam
Almost anything, except for scouting and trying to look weak so the enemy underestimates you.If you can some how train a lot of Gigants you can kill any kind of unit.Can't be control by V.
axeman[]
When the juggerknights got captured, the slevers,laser shooter,gunners, life tormentor and guards who were relatives came to help. but chaos was too strong. As we, the axemen were tortured and killed. Though the axeman were tough, the juggerknights who were so evil that they smashed an axe through thier heads and a sword through their legs, killing them. The remaining units were red with anger, and smashed the guards, took back their weapons and limped to order with wounds and scratches.
Gold:infinity and 99999999999999
mana:infinity
A axewrath
faction:order
attack power:very hight
health:3and half bars
speed:a bit slower than swordwrath
can throw one spare axe that it rips out from the head
Special abilities:
Fury of axes:
it makes a unit - one and a quarter bars of life
Zombiedeath's Units[]
Samuwrath[]
After the Swordwrath took up the way of the ninja, a few Shadowrath did not agree with the stealthful, tactile ways of their bretheren. They decided that it was time for a new approach. This group has become the Samuwrath.
A Samuwrath in his Meditation stance.
Faction: Order
Cost: 450 Gold 150 Mana
Training Time: 200
Pop: 4
Health: 4 Bars
Melee Ground Unit
Abilities[]
Meditate- The Samuwrath stands still and concentrates, increasing the power of his next attack. 10 second recharge. (Note: The Samuwrath is extremely vulnerable while doing this. Back him up with Archidons and/or Speartons)
Fight With Honor- The Samuwrath lets out a war cry, increasing the morale of surrounding units and boosting their speed and attack power for a short time. 20 second recharge.
Zen Fury- He stay there like stuff
the universe sucker
this will end up the life of your life,
this is also a better chance to beat the enemy
Faction: dispo
Not my best work, but it'll do until I can get a higher quality pic.
Cost:never ending number
Training Time: 500
Pop: 3
Health: 3 Bars
Magical/Melee Ground Unit
Abilities[]
E
nslavement- The Reaper chains up an enemy unit, forcing them to fight for him. This ability does not work on Giants/Enslaved Giants or Miners. Very long recharge time, so use wisely. 1 minute recharge.
Minion Summon- Similar to the Magikill's summon ability from Stick War 1. The Reaper slams his scythe on the ground, opening a portal where a Chaos unit emerges to fight. Unit type is random. Reaper is vunlerable while opening the portal. 5 second recharge.
the order and the dispo empire for the war[]
Order
Hoplite
when the speartons were defeated by Order, they sought a new way,they evolved into hoplites with less armor and longer spears for throwing,they are also equipped with a short sword which has a strike equal to the shadowrath's third fixate strike
Cost:
krjchfuturdkv. sk. Largs mi ref is it a on pax u f wrenched cgyffffhdbfnrjfbrjfhfufufufufufufjfhfhd 999 with infinity
Health
3 beat
Attack
high
Speed
High, almost a much as the shadowrath
Melee/Ranged ground unit
Abilities
Shield wall\shield bash
enemies charging into him will be shish kebabed
200 mana 50 gold
throw
will throw his spear and fight with sword
free toggle
Ckristopherjames' unit[]
Pestilence
The Pestilence is the spellcaster of the Oblivion Empire. They can inflict poison to the enemy everytime they are hit by the Virus that is within the hands of The Pestilence. Pestilences have 3 spells: Virus spread, Consume, and Pharoah's Tomb.
Pestilence
cost 500 gold 600 mana
Production time: 60 seconds
Attack same as Dead (Melee)
Attack Speed same as Dead
Speed same as Dead
health same as Dead
Virus hands 200 gold 100 gold
Allows the Pestilence to inflict poison to the enemy everytime they are hit by the Pestilence's hands. Mana cost 10.
A Strong Pestilence armed for battle.
Virus spread
Cost: Free
cooldown 10 seconds
Spreads a Virus that can poison the enemies and stun them for 3 seconds. The poison from the virus can be healed only by garrison. If the units die because of the poison, a pool of poison will spawn on the victims' location.
Consume
300 gold 200 mana
cooldown 25 seconds
Consumes any non-Giant unit killing it instantly.
Pharoah's Tomb
300 gold 300 mana
cooldown 30 seconds
Sucks any unit (Including your own) in front of the Tomb releasing them after 7 seconds. After they are released they will be stunned for 5 seconds and will have poison after recovering from stun. Very effective for massers.
Hermit Crab[]
Info : When medusa died, The poison splattered on a swordwrath. He became sick! Any medicines wouldn't work! He died! Our men buried him under the ground. After some days, THE SWORDWRATH CAME OUT FROM HIS GRAVE! and now he's looking advanced dead!
Gold : 450
Mana : 150
Population : 4
Time : 20 seconds
Health : 4 bars
Faction : Chaos
Speed : Same as swordwrath
Damage : Higher than normal dead
Abilities:
1) Undead Soul
Gold : 300 Mana : 100
Time : 30 seconds
Function : Hermis' damage and speed increases!
2) Poisonuous Guts
Gold : 300 Mana : 10/use
Time : 10 seconds
Function : A toggle that toggles poison on and off.
3) Deadology
Gold : 500 Mana : 50/use
Time : 60 seconds Time ( to use ability) : 10 seconds
Function : Hermis heals another unit by mysterious ability.
MACEDON
Strong ground unit, good against Archidon and statues that hold a mace.
Health: 7 bars
slow, but they can knock sheilds down easily.
MINEWRATH
A miner that can mine, but still defend himself when attacked.
MINWRATH STATS
HEALTH
Same as miner
Damage
same as crawler
Speed
a little slower than swordwrath
Cost
250 gold
Training time
20 secs
Abilities:
Dig- digs mini ditch that next 3 enemy units fall into and get stunned for 5 seconds and take a little damge. (100 mana, 20 seconds cooldown time)
BTD6_maker's Units[]
Tunnelwrath[]
Elite miner that can dig a tunnel and become invisible. It can pop up on an enemy to do two-bar damage. It has three bars of health itself. It has a population of 3.
Maximum time in tunnel: 10 sec
Cooldown: 30 sec
Mana cost of ability: 100 mana
Gold cost of ability: 0 gold
It can build a wall (8 bars) and a turret (4 bars, attacks like Archidon).
Time to build wall: 10 sec
Cool down for wall: 20 sec
Mana cost of wall: 0 mana
Gold cost of wall: 200 gold
All stats same for turret.
It may heal a statue, wall, or turret by 1 bar.
Cooldown: 10 sec
Mana cost: 50 mana
Gold cost: 50 gold
Mana cost of unit: 50 mana
Gold cost of unit: 300 gold
Crasher[]
The flying unit. To attack, it crashes down doing 1 bar damage to enemies in a short distance. It waits 2 seconds before flying again. When it crashes, melee units can attack it. It has 4 bars of health. It has a population of 5.
NOTE: It may attack flying units. It will then still be unable to move or attack for two seconds but is not targetable by grounded melee.
Mana cost of unit: 150 mana
Gold cost of unit: 550 gold
Bluexmagic's unit:
Destricaticus: a magic unit, with both abilties of all magic units. Gold:1000 Mana:1000
AdrianC253's Units (srry, dont actually have a username)
Sucker -
Faction: Order
Gold: 450
Mana: 200
Uses his arms and body and rolls up into a ball, also trapping a enemy inside, similar to the kamikaze bomber's ability. This causes the Sucker to implode causing a small portion of freindly fire damage as well as causing normal damage to the enemy near them.
Special ability
- High Implode Ability
Gold: 0
Mana: 350
Reload time: None
This ability causes to damage in air chaos enemies and also cause a small portion of freindly fire damage as well as damage to ememy. The sucker's ability kills all in air enemies in one strike.
Heavy Puncher
Faction: Chaos
Gold : 800
Mana: 0
Heavy Puncher cause one bar of damage on any enemy making this unit a heavy killing unit. Havy Puncher's range is a bit more longer than a swordwrath's and shorter than a archidon. He has a very short reload punch time, every punch uses 4.2 seconds to reload.
Special Ablity:
Rapid Punching
Punches 60% more faster
Gold: 50
Mana: 450
Reload time: 90 seconds
ToastyToast's Units[]
Eagle Eye[]
an Eagle Eye giving his signal so the others could attack
Description : The Eagle Eyes are peaceful people,but they are really experienced at ranged weapons,they have a crossbow made out of wood and gold,an iron helmet,a golden quiver and armor plates for their hands and legs. These units are expensive than the Archidons,but cheaper than the Albowtross making them a good substitute.
Gold : 350
Mana : 50
Population : 3
Abilities : Battle Rage - Ranged Beast
The Battle Rage has 2 levels,it will increase the Eagle Eye range by 30% in the first level,and give him a 5% speed boost,the second level will increase the range by 10% and the speed by 2.5%
The Ranged Beast will make the Eagle Eye shoot 4 fire arrows at once,dealing increased damage and dealing burning damage
Speed : Normal, Quite fast when battle rage is researched
Health : 2 bars
Damage : Medium, High when Ranged beast is used
Armour : Yes
Training Time : 25 seconds
Training Location : Archery Range
Faction : The Lost Empire
Type : Ground Unit
Black Magic[]
Description : The Black Magic is a very gruesome creature,it has a half human,and half monster,its legs are very sharp and silent,this creature can use one of his abilities to make an enemy unit fight for his side,and can spawn demons,who are dark red colored and has 3 legs,to fight for him,he can also use small red plasma balls attack with them,however,this unit is bestly used as an army spawner,due to its weak damage and low health,slow speed and high cost,making it a very weak caster if attacked.
Gold : 530
Mana : 470
Speed : Slow
Abilities Costs :
Possess : 150 mana to use
Demon Mouth : 300 gold 120 mana to research
Free demon spawning,10 seconds cool down
Demon Mouth Health : 1 Bar
Demon Mouth Damage : Low
Demon Mouth Speed : Medium
__________________
Possessed Swordwrath Attacking,you can see a bloody Ordered helmet on the ground
Population : 6
Health : 1,5 Bar
Damage : Low
Abilities : Possess - Demon Mouth
Description : Possess will make an enemy unit fight for your side
Demon Mouth will make the Black Magic spawn Demons
Faction : Chaos
Training Time : 30 seconds
A Black Magic that recently spawned a Demon,also he is preparing the plasma attack
Type : Ground Unit
Ordered[]
The Ordered Appearance
Description : Their name is Ordered,same as their faction and role,the Ordered are the Warriors of the Order statue,Stronger and faster than all Order units except the Enslaved Giant,however,they cost more and takes a while to be trained.Their role is to attack the enemy,and protect weak units that are being attacked,such as a poor miner that is being attacked by multiple enemies,they sacrifice themselves for the love of their country,and to protect their country and its people.
Gold : 550
Mana : 85
Population : 10
Health : 7,5 bars
Damage : High
Abilities : Shield Up - Shield Push
Description : The Shield Up ability will make the Ordered raise their shield,the same as the Speartons,blocking 40% upcoming damage
Shield Charge will make the Ordered charge in a line with their shields raised,pushing the enemy units,dealing damage to them,and stun them.
Speed : High
Armour : Yes
Training Time : 29 seconds
Training Location : Barracks
Faction : Order
Type : Ground Unit
SlasherOmegaUltima's Units:[]
Redesigned:[]
Order:[]
-Swordwrath
Chaos:[]
-Soon coming
Toastytoast's empire ideas :[]
When Order defeated Chaos,and when Medusa died,a new empire was born in that day.The Lost Empire!the Lost Empire was an ally of Order,long time ago,they were supporting Order,in the days Order was still weak,the Lost Empire helped them,this empire's name was called "The Avengers Empire" because they were helping people,but now,the Chaos empire have tricked the minds of the Lost Empires (AKA The Avenger Empire).they can't remember anything,all they know is to kill everyone that gets in their way.now,they are the enemies of Order,Elementals,and even Chaos that tricked them.Even that this empire is very old,it has deadly units because of it's scientists and researchers.
Interface : the interface looks old,and different,because this empire is lost,that means they are very very old.so they should have a different interface,here it is : (Please Click on the image for better view,thanks)
UNITS :
Miner :
The Miner is the basic economic unit for the Lost Empire,they have a basic bag and a pickaxe,similliar to every human being miner in the game.
Gold : 150
Mana : 0
Population : 2
Training time : 8 seconds
Attack Power : Very Low
Attack Rate : Low
Health : 1 Bar (2 Bars with Miner Hustle)
Training location : The Bank
Abilities : Miner Hustle
Speartier :
The Speartier is a cheap and a high damaging unit,but has a low chance to survive in strong combats
Gold : 125
Mana : 0
Population : 1
Speed : Medium - Fast with Battle Hustle
Training time : 12
A Speartier
Attack Power : Moderate
Attack Rate : Medium - Fast with Battle Hustle
Health : 2 bars,no armour
Training location : Barracks
Abilities : Battle Hustle
Ability Cost : 100 Gold 50 Mana to research,10 Mana to use
Ability Cool Down : 5 seconds
Ability Info : The Battle Hustle makes the Speartier glow golden,giving them a speed boost,higher attack rate,at a cost of some mana
Hoplite :
Armoured ground infantry unit,used to tank damage
Gold : 450
The Hoplite
Mana : 50
Population : 3
Speed : Fast
Health : 7 bars
Training Time : 25 seconds
Training Location : Barracks
Abilities : Block & Dash
Block : 100 gold 50 mana to research,free to use,it will make the Hoplites raise their shields and form a defensive wall,reducing 40% upcoming damage
Dash : 200 gold 75 mana to research,35 mana to use,it will make the Hoplites dash forward with their shields raised,damaging and stunning the enemy units,after the activation,the Hoplites block ability will be automatically canceled,but it can be activated again
Xtasyamphetamine's units []
Fury : The fury is a strong and fast swordsman, but not as fast as a Shadowrath. Great for eliminating armoured targets.
Gold : 250
Mana : 10
Population : 2
Speed : Moderately fast
Health : 5 bars
Armor : Head visor, chestplate
Training Time : 15 seconds
Training Location : Barracks
Abilities : Slow Death, Electric Fist
him to cut him to piec
Ultradinosaur's units[]
Engineer/Undead Engineer/Volcanic builder
The Engineer is a defensive slow moving builder unit it can build ONLY one building through out the whole game and if that building is destroyed the Engineer will die with it.
Cost: 450 gold, 200 mana/450 gold, 200 mana/Fire and Earth and Water, 100 mana
Population: 6
Speed: Slow like a miners
Health: 1 bar
Training Time: 20 seconds
Training location: Mine
Attack power: very low
Abilities: Small Ballista/Poison Ballista/Small Lava Belcher, Heavy Catapult/Heavy Catapult/Lava Belcher, Front line Barracks, Small Support
Small Ballista/Poison Ballista/Small Lava Belcher: Builds a small, weak, lightly armored Ballista turret costing 100 gold/100 gold/100 gold. Only four allowed on each side. Three bars of health. Takes 5 seconds to build Poison Ballista gives off poison effect while the Small Lava Belcher gives off a fire effect (No Upgrades needed)
Heavy Catapult/Heavy Catapult/Lava Belcher: Builds a large heavily armored catapult dealing moderate damage and costing 300 gold, 100 mana/300 gold, 100 mana/300 gold, 100 mana. Only one allowed on each side. Ten bars of health. Takes 20 seconds to build. The Heavy Catapult/Heavy Catapult give off a stun effect While the Lava Belcher gives off a strong fire effect. (Upgrade cost 500 gold, 300 mana)
Front line Barracks: Builds a small lightly armored barracks which allows you to train Swordwrath, Spearton and Arcidion troops from here. Build cost is 700 gold, 300 mana. Only one allowed on each side. Each troop costs 20% more to train here. Five bars of health. (Upgrade cost 1000 gold 500 mana)
Small Support: When in need the engineer spawns in five much weaker Swordwrath/Crawler/Earth Elemental units for 100 mana. Will only work one time for an engineer. These units are uncontrollable and will attack the enemy no matter what. (Upgrade cost 500 gold, 200 mana)
Please let me know what you guys think in the comments below :D
Seanuriarte's units[]
Thief-[]
The effect of the "tease" ability with a spearton.
Description:Found in the depths of the Rome lands, the thief is a very useful unit.
Attack rate: N/A
Speed: As fast as a shadowwrath.
Health: 6 bars,armored.
Training area:Barracks
Empire:Order
Abilities:
Time needed: 30 secs.
Effect:Can be toggled on and off. The unit makes a "raspberry" sound and says "You can't catch me!" and runs to the castle. This is effective because this makes the victim easy prey for the more powerful units.
Mount-[]
Mount without "Mount Growth".
Attack rate: As fast as a spearton.
Speed: As fast as a giant.
Health: 10 small bars (armored)
Training Area:Crypt
Empire: Chaos
Abilities:
Effect: The unit's figure becomes slightly like a giant.Health increases slightly.Now has the ability to stun units.
[]
EmeraldGod's Death Empire
The war between Order and Chaos has finally ended. The Order Empire celebrated their biggest victory in history of Inamorta. Unknown to them, a great shadow lurks around the corner waiting to strike at the right moment. A shadowrath, who had been attacked by an unknown enemy, survived and brought the news to Order. The Grim Reaper and his legions are coming to devastate Inamota, with powers beyond the power of nature and God's combined. Knowing the power of Death, Order gathered up their largest troops possible, and prepared themselves for the deadliest war they may had ever fought in history.
Units
Skeleton Miner: Even the Death Empire needs miners to get gold and mana.
Stats: 2 health bars (unarmored) Attack: medium
Speed: Medium Gold collected: 100
Mana gained: 10 Pop: 1
Cost:150 gold Time: 9 seconds
Skeleton miners are miners who had died in battle during the Order - Chaos war. Not remembering its history of working with either Order nor Chaos, skeleton miners do the economic work for Death Empire. Can be dangerous in large numbers as their attack produce decent damage. It would take about 2 skeleton miners to kill a swordswrath.
Shadowman :Basic infantry units with ability to cloak. Powerful in large number.
Stats: Three health bars (unarmored) Attack: medium
Speed: high Pop: 2
Cost: 180 gold 10 mana Time: 12 seconds
Shadowmen are spirit of the Order armies, turned by Death, into evil shadowmen. Shadowman is similar to a shadowrath; both of them have same speed and cloak ability. But shadowman cannot use fixate. What a shadowman can do is teleport to any places, which must be researched to be enabled to do that. When you kill them, the unit that killed them receives one health regeneration.
Deads: Similar to Chaos's dead, only they can both throw their poisonous guts and bite as their primary attacks
Stats: Four health bars (armored) Attack: low (projectile attack)
high(bite)
Speed: low Pop: 2
Cost: 250 gold 75 mana Time: 20 sec
The deads are actually more dangerous than Chaos's undead. They have four armored healths, and their bites not only does high damage on other units, but within thirty seconds, the bitten unit turns into the dead itself. Giant units cannot be turned. The blue ghost spawn can also turn into the undead if bitten, assuming its not a giant unit.
Marrowkai: The marrowkais are loyal to the Death Empire, not just Chaos.
Stats: Four health bars (armored) Attack: Low(basic attack)
high(spells)
Speed: low Pop: 4
Cost: 400 gold 500 manas Time: 25 seconds
The marrowkais joined the Death Empire, sensing its increasing godlike powers. Most of the marrowkais joined the Death Empire, while a few remained loyal to Chaos with hopes of Medusa returning. Death Empire's marrowkais learned new spells thanks to the Grim Reaper. They retained hells fist and summon reaper spells. Marrowkai can use lightning tornado to knock back its enemies, stunning them in the process. This spell can kill Order's archers and Chao's crawlers with one hit. Marrowkai can also use ice walls to protect its units and block enemies in its path. The ice wall has lots of health (10 health bars). The marrowkai cannot use ice wall once it has been set until the wall has been destroyed. Overall, the marrowkais are very dangerous since they have armor thanks to Death. Both the new spells must be researched to enable them for use.
Hell Knights: Giant units with immense powers
Stats: 10 health bars (armored) Attack: Very high(melee)
Fire Orbs (High, does AoE)
Speed: medium Pop: 7
Cost: 1500 gold Time: 40 seconds
The Hell Knights are very powerful in combat. They can prove to be tough, as they devastate their opponents in the blink of an eye. They are a bit faster than Order and Chaos giants. Hell Knights are very costly, thus they don't frequently appear in battle. They create loud noises when they walk, indicating they are in the battlefield. Hell Knights brings fear into the brave soldiers' hearts as their fiercesome looks and physical structure can force them to flee in terror
Crazy Bombers: Similar to Chaos's bombers, only they have slightly higher health and they throw unlimited bombs.
Stats: 2 health bars (unarmoured) Attack: High
Speed: very high Pop: 4
Cost: 350 gold 100 mana
These crazy bombers are a pain in the neck. Their attack does AoE like Chaos bombers. They don't run away when they're about to die, as their death results in an explosion, damaging nearby units. The crazed bombers can hit flying units. We're not sure how many bombs they have, but we know for sure it's a lot.
Corrupted Priest: A fellow priest corrupted by the devils, to do the dirty work for Death. Heals friendly units and converts enemy units.
Stats: Three health bars (unarmoured) Attack: low
Speed: medium Pop: 5
Heal: 1 health bar/ 3 seconds Convert Time: depends on enemy unit
Cost: 400 gold 200 mana Time: 25 seconds
The former Order priests, corrupted by the devils, heals units. They can also convert enemy units to be on the Death Empire's side (does not affect population). They are dangerous in numbers as their convertings can turn the tide in battle.
Devils: Death's loyal legions, willing to obey him in order to achieve a common goal: destruction
Stats: 1 health bar (unarmoured) Attack: Medium
Speed: High Pop: 3
Cost: 200 gold 100 mana Time: 20 seconds
The devils shoot their demonic crossbows which can pierce armours. They fly in battle, seemingly to dominate the sky. They're not easy to deal with in numbers. Luckily they have low health with no armour, so they can generally be destroyed quickly, assuming you have lots of archers.
Grim Reaper: Leader of Death Empire. One of the toughest units in the Death Empire.
Stats: 1 extremely high health bars (armored) Attack: Extremely high(melee)
Spells(very high)
Speed: High Pop: 15
Cost: 5000 gold 3500 mana Time: 60 seconds
The Grim Reaper tears fear to the brave soldiers' hearts, even the speartons, for his scythe and spells spelled death for everyone. Grim Reaper can do AoE damage, damaging up to four units with his scythe. One hit can deplete more than 3 health bars, and his damage pierce armors as well. He can hit flying units with his scythe as well. His spells are very damaging. He can summon 5 random Death Empire units to the battle. It can be a mix of shadowmen, deads, marrowkais, hell knights, crazy bombers, etc. Grim Reaper can reap up to five units by performing the summon reaper spell similar to the marrowkai. Grim can make copies of himself (three copies, thus totaling four reapers). The copies can attack, though does half the damage of the actual reaper. Copies can explode when destroyed, thus damaging units nearby. The Grim Reaper can passively heal himself and cure himself as well. The Grim Reaper can summon firewalls, and push the wall to the enemies back to its castle, thus not only damaging them, but burns them as well. When on low health, the Grim Reaper automatically teleports back to its own castle to either heal up or stay away from battle. When the Grim Reaper is around, all Death Empire units automatically receives increased damage and speed. There can only be one true Grim Reaper, so there cannot be another real reaper or more unless the 1st one dies. The Grim Reaper cannot be stunned and he also cannot be possessed by V. Overall, it's the most dangerous unit in the game. Its spells don't need to be researched.
Castle Archers: Can be up to 3 archers (consists of one dead, one crazy bomber, and one devil)
Chronological order: Devil, dead, bomber
[[Abilities
Resilience: Increase statue health.
Tornado: Marrrowkai summons lightning tornado, damaging some enemies.
Double Plasma Orbs: Hell Knights can throw two orbs
Burrow: The Dead's can dig underground and damage opponents by jumping off the ground. This poisons enemy units
Conversion: Corrupted Priest's conversion is 25% more effective
Crazy Health: Crazy Bomber have increased health
Boned: Marrowkai can throw bones at enemies. Stuns enemies, but does very low damage
Miner's wrath: Skeleton miners have increased attacks and are equipped with armour
Teleport: Shadowman can teleport anywhere (with the exception of enemy territory)
Repair: Skeleton Miners can repair Statues to its full health. Can also repair ice wall set up by marrowkais. Requires gold for repair
Sentry: Miners can build sentries, which acts a defensive units and attack enemies on sight. Has six unarmoured health and their attacks does moderate damage and they can set units on fire.
The Order Empire knows the power Death Empire has that they don't have. The Order has more experience in combat, but will it be enough to fend off the deadly Grim Reaper and his legion?
Geraldson 666's and Shadowrath Jr.'s Unit Idea
So, I made my own unit (we're both owned by the same person) ...
Slingale
Way of the Slingshot
Gold - 250 Mana-50 Training Time- 20 sec. Pop.- 2
"So accurate, so strong, my enemy will perish before me!"
Health - 4 bars armoured
Damage - Medium
Attack Speed - Medium
Speed - Medium
Description
It carries a normal slingshot, but the edges seem that is has a silver tip. It wears a helmet, but has a visor across its face. It carries a brown satchel full of rocks.
Abilities:
Spike ball (Research: 100 gold 100 mana 12 seconds for research)- it replaces its rocks with spike balls, tripling the damage. It lasts until cancelled.
Death Drop (Research: Gold- 1250 Mana - 500 Training Time: 20 sec.)- replaces rocks with tiny bombs that does extreme AOE damage. Lasts until cancelled.
Long Walk (Research: Gold- 50 Mana-0 Training Time- 10 sec.)- upgrades its slingshot to increase range and damage significantly higher. Can never be cancelled or anything.
MLGJunkrat's Unit Idea
I think a good idea of a new unit in Order in Stick War 3 is a knight, similar to spearton and swordwrath combined, but can deflect with its shield, and with full armour, and a similar one, but is a dead, no full armour, but still is armoured
baba beep boys units[]
by the way the beast empire consisa only of animals
Warrior. empires: order[]
some swordwrath escaped from the chaos capture and ran into the speartons the speartons welcomed them into their land and trained them the in the art of the shield the swordwraths wanting to keep their swords and continued to fight with there primary weapon and a fricin epic helmet
Warrior
5 health bars (armoured)
damage 1.45 medium
cost and training time 280 gold 20 mana 15 seconds
abelites
wild rider summons a horse for the knight to ride on
120 gold 20 mana to research
way of rage a increased rage albite
100 gold 100 mana to research
pop 2
[]
windedwrath. empires: order and beast[]
when medusa first claimed the elicpeters some of them ran away from the onslaught army soon the iron in their bows rusted away the surviving eclipsers found a swordwrath outpost and easily took it over taking their swords and using them for battle
4 health bars
1.41 damage medium
380 gold 100 mana
2 pop
abelites
swarm the more aerial deaths there are on the battle felid the stronger they are also makes them do these epic thing where they swoop down all at once
430 gold 150 mana to research
bite the aerial death will bite its opponent's
100 gold to research
3 pop
Beast giant. empires: chaos and beast[]
Beast giants come from the bowels of the earth vicious and dangerous these beasts share similarities to the crawler. agile but far from cunning these deformities spend their free time chasing bears and sleeping.
25 health bars
2. 567 damage medium
1000 gold 20 mana
4 pop
abelite's
roar. the giant will roar causing stun to all enemy's within range.